[ad_1]
Forlorn Faun Games released a new game called IslanDeity and the version is 0.411a. The game’s story is about You find yourself on a flight, and before you reach your destination the plane crashes. You end up on a tropical island, where plants, creatures, and people are all alien & very hostile to you. Gameplay: This is a sandbox trainer game, with visual novel storytelling and top-down exploration. The game is in the very early stages, so a lot of stuff will have a major overhaul in future updates. AMD users: please refer to the API changer for any graphical bugs.
Developer: | Forlorn Faun |
File Size: | 3.72 GB |
Version: | 0.411a |
OS: | Windows, Linux, Mac |
Languages: | English |
Game Version Changelog:
v0.385a
Alchemy
This was a nightmare to make; I still need more confirmations on everything working.
- Alchemy system added.
- You can now create various different food effects.
- You can combine the same ingredient using an item dropped from dew slime.
- There are two effects at the moment: instant and climax.
- Effects now go beyond the capped limit, from 45 to 100 when using created foods.
- The system is still fairly basic, but you can play around with three different effects.
Recruitment
- You can now talk to captives, although their conversation doesn’t truly fit the situation. Other interaction dialogues will.
- Encountering characters will match their personalities.
Personalities
- Mistress personality added.
Clothing and Cosmetics
- Added new hair: Unlocked with Mistress.
- New outfit: Unlocked with Mistress.
- Heels added: Unlocked with Mistress.
- Added new lipstick.
- Added new eyeliner.
Engage-room
- Oral animations have all been updated; two versions were forced and willing.
- Willing requires a hidden value, which is oral skill, which I haven’t exposed just yet.
- You can uncuff captive characters with high enough devotion (only humans)
Breaking/Converting
- This will only occur in paired mode now, when both climaxes sync.
- So far, there are only two conversion animations: to explain, when you warp a personality, they will switch to a new paired animation; this will only happen with Merrill and Mistress Break; others will happen in the future.
Animations
- Oral animations have been completely overhauled.
- 4 versions of “Forced”
- 3 versions of “Willing”
- New cuffed-paired animation.
- New Paired Intimate Animation.
- New Paired Mistress animation.
- Mistress idle animation.
Exploration
- The overhaul of combat has changed a lot; please get a feel for it and tell me how you feel.
- Characters work based on ranged attacks now.
- New enemy types were added: Fly traps, Npc, Dew slimes, and boars (Changed up)
- Recruitment characters are now encountered in the jungle outskirts, (I left the debug room on for quick captives and goblins.)
- Three new enemy types
- New status effect
- Boss fight.
- The new dungeon area: Teotl’s abandoned farms.
- Slime drops a new item.
- Rabbits added.
- Added an option to defile back; this is only the temporary three default animations; it needs a lot more work for it to be cleaned up correctly.
Inventory
- Inventory has been completely cleaned up, and now it’s all in a nice list so you can see all your items and sort them in order.
- This was because I realized the inventory limit was too annoying and frustrating for both the developer and the player.
- In the future, there will be a limit, but that will be a simple cap of 10x for each item. Later, with progression, you can update the size.
Story
- Gertrudes Quest Parts 1 and 2 can be completed.
- Merrill’s face had a slight change.
- You can now enter the city; if you’ve already passed Merrill’s part, go up to the Teotl and ask her what to do next.
- You can enter the city and move to three basic spots: the market, gate, and shop.
- Ezzy’s introduction scene.
- Introduction of Sister Juniper.
New locations
- Tavern
- Holy camp
- Alchemy room
There will be new areas added to the city, as I have planned: taverns and slums.
Other stuff
- option to change name in settings menu is a temporary measure.
- There are a lot of bug fixes.
- Thank you to the bug testers and ScionEyed for helping me find a lot of them.
Developer Notes:
If it’s something obvious and easy to replicate, I probably already know about it.
- As of right now.. game breaking stuff hasn’t been reported, or I can’t replicate it.
- I know the eye button stops functioning after npc aggro.
- Mac users are on hold until I can either get a hold of a mac for testing or figuring something out.
Hey, I’ve been working on IslanDeity for a while now as I was inspired by games like Peasant’s quest, Breeding Season and a lot of other games.
I’m really enjoying how much its changing every build, I realize there are a lot of bugs and sometimes game breaking issues and for that I apologize, I try to catch as many bugs as possible.
Also the game might not run so great at times but I’m figuring out optimization.
A lot of things in the game are very likely to change or be updated, so everything you see will most likely change in future builds as I continue to learn and improve with everyone’s help.
So thank you, I’ve got a stupid list of things I want to add into the game here:
Story
- An overarching plot involving several settlements and other deities
- Unique characters with their own side story.
Npc & Modification.
- A diverse selection of randomly generated female characters.
- Alchemy system, modify change, grow or shrink features of NPCs.
- Character sizes ranging from tiny to large.
- Pregnancy system with similar story features to peasant’s quest.
- Piercings and more clothing options.
- Monster girls through alchemy and encounters.
- Monster girls ranging from tame cute cat girls to silent hill like monsters.
Combat and Exploration.
- A fast paced combat system.
- An interesting world of explore.
- Randomly generated dungeons.
Other stuff.
- Options to disable certain fetishes.
Also thank you for reading my notes!
Game Images & Screenshots
DOWNLOAD
Win: FASTUPLOAD – MEGA – PIXELDRAIN
Mac: FASTUPLOAD – MEGA – PIXELDRAIN
Linux: FASTUPLOAD – MEGA – PIXELDRAIN
Extras: API Changer